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Multiplatform

Supported platforms

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Lifecycle

Multiplatform interface:

package com.bumble.appyx.navigation.lifecycle

interface Lifecycle {

    val currentState: State

    val coroutineScope: CoroutineScope

    fun addObserver(observer: PlatformLifecycleObserver)

    fun removeObserver(observer: PlatformLifecycleObserver)

    fun asFlow(): Flow<State>

    enum class State {
        INITIALIZED,
        CREATED,
        STARTED,
        RESUMED,
        DESTROYED,
    }

    enum class Event {
        ON_CREATE,
        ON_START,
        ON_RESUME,
        ON_PAUSE,
        ON_STOP,
        ON_DESTROY,
        ON_ANY,
    }
}
  • On Android, it is implemented by AndroidLifecycle, which is backed by androidx.lifecycle.
  • On other platforms, it is implemented by the corresponding PlatformLifecycleRegistry

Parcelable, Parcelize, RawValue

Multiplatform typealiases that are backed by their proper platform-specific ones.

E.g. on Android:

package com.bumble.appyx.utils.multiplatform

actual typealias Parcelize = kotlinx.parcelize.Parcelize

actual typealias Parcelable = android.os.Parcelable

actual typealias RawValue = kotlinx.parcelize.RawValue

Node hosts

The root node of an Appyx navigation tree needs to be connected to the platform. This ensures that system events (lifecycle, back press, etc.) reach your components in the tree.

You only need to do this for the root of the tree.

Android

// Please note we are extending NodeActivity
class MainActivity : NodeActivity() {

    override fun onCreate(savedInstanceState: Bundle?) {
        super.onCreate(savedInstanceState)
        setContent {
            YourAppTheme {
                NodeHost(
                    lifecycle = AndroidLifecycle(LocalLifecycleOwner.current.lifecycle),
                    integrationPoint = appyxIntegrationPoint
                ) {
                    RootNode(nodeContext = it)
                }
            }
        }
    }
}

Desktop

fun main() = application {
    val events: Channel<Events> = Channel()
    val windowState = rememberWindowState(size = DpSize(480.dp, 640.dp))
    val eventScope = remember { CoroutineScope(SupervisorJob() + Dispatchers.Main) }

    Window(
        state = windowState,
        onCloseRequest = ::exitApplication,
        onKeyEvent = {
            // See back handling section in the docs below!    
            onKeyEvent(it, events, eventScope) 
        },
    ) {
        YourAppTheme {
            Surface(color = MaterialTheme.colorScheme.background) {
                DesktopNodeHost(
                    windowState = windowState,
                    onBackPressedEvents = events.receiveAsFlow().mapNotNull {
                        if (it is Events.OnBackPressed) Unit else null
                    }
                ) { 
                    RootNode(nodeContext = it)
                }
            }
        }
    }
}

Web

// Add this only when targeting Kotlin/Wasm as this method isn't exposed anywhere
external fun onWasmReady(onReady: () -> Unit)

fun main() {
    val events: Channel<Unit> = Channel()
    onWasmReady {
       CanvasBasedWindow("Your app") {
            val requester = remember { FocusRequester() }
            var hasFocus by remember { mutableStateOf(false) }
            var screenSize by remember { mutableStateOf(ScreenSize(0.dp, 0.dp)) }
            val eventScope = remember { CoroutineScope(SupervisorJob() + Dispatchers.Main) }

            YourAppTheme {
                Surface(
                    color = MaterialTheme.colorScheme.background,
                    modifier = Modifier
                        .fillMaxSize()
                        .onSizeChanged { screenSize = ScreenSize(it.width.dp, it.height.dp) }
                        .onKeyEvent {
                            // See back handling section in the docs below!    
                            onKeyEvent(it, events, eventScope) 
                        }
                        .focusRequester(requester)
                        .focusable()
                        .onFocusChanged { hasFocus = it.hasFocus }
                ) {
                    WebNodeHost(
                        screenSize = screenSize,
                        onBackPressedEvents = events.receiveAsFlow(),
                    ) { 
                        RootNode(nodeContext = it)
                    }
                }

                if (!hasFocus) {
                    LaunchedEffect(Unit) {
                        requester.requestFocus()
                    }
                }
            }
        }
    }
}

iOS

val backEvents: Channel<Unit> = Channel()

fun MainViewController() = ComposeUIViewController {
    YourAppTheme {
        IosNodeHost(
            modifier = Modifier,
            // See back handling section in the docs below!
            onBackPressedEvents = backEvents.receiveAsFlow()
        ) {
            RootNode(
               nodeContext = it
            )
        }
    }
}

@Composable
private fun BackButton(coroutineScope: CoroutineScope) {
    IconButton(
        onClick = {
            coroutineScope.launch {
                backEvents.send(Unit)
            }
        },
        modifier = Modifier.zIndex(99f)
    ) {
        Icon(
            imageVector = Icons.Default.ArrowBack,
            tint = Color.White,
            contentDescription = "Go Back"
        )
    }
}

Back handling

Android

On Android back events are handled automatically.

Desktop & Web

In the above desktop and web examples there is a reference to an onKeyEvent method.

You can configure any KeyEvent to trigger a back event via the events Channel. In this example the OnBackPressed event is launched when the backspace key is pressed down:

private fun onKeyEvent(
    keyEvent: KeyEvent,
    events: Channel<Events>,
    coroutineScope: CoroutineScope = CoroutineScope(SupervisorJob() + Dispatchers.Main),
): Boolean =
    when {
        // You can also register e.g. Key.Escape instead of BackSpace: 
        keyEvent.type == KeyEventType.KeyDown && keyEvent.key == Key.Backspace -> {
            coroutineScope.launch { events.send(Events.OnBackPressed) }
            true
        }

        else -> false
    }

iOS

On iOS, you can design a user interface element to enable back navigation, similar to how it's done on other platforms. In the example mentioned earlier, we create a Composable component BackButton that includes an ArrowBack icon. When this button is clicked, it triggers the back event through the backEvents Channel.

Setting up the environment for execution

Setting up the environment for execution

Warning

In order to launch the iOS target, you need a Mac with macOS to write and run iOS-specific code on simulated or real devices.

This is an Apple requirement.

The instructions here are tweaked and inspired from the Compose-Multiplatform-iOS template.

To work with this project, you need the following:

Check your environment

Before you start, use the KDoctor tool to ensure that your development environment is configured correctly:

  1. Install KDoctor with Homebrew:

    brew install kdoctor
    
  2. Run KDoctor in your terminal:

    kdoctor
    

If everything is set up correctly, you'll see valid output:

Environment diagnose (to see all details, use -v option):
[✓] Operation System
[✓] Java
[✓] Android Studio
[✓] Xcode
[✓] Cocoapods

Conclusion:
  ✓ Your system is ready for Kotlin Multiplatform Mobile development!

Otherwise, KDoctor will highlight which parts of your setup still need to be configured and will suggest a way to fix them.

The project structure

Open the project in Android Studio and switch the view from Android to Project to see all the files and targets belonging to the project. The :demos module contains the sample target appyx-navigation.

This module follows the latest compose multiplatform project structure, with a mainApp module targeting all available platforms (Android, Desktop, iOS and Web). There is also a companion module named iosApp with the needed glue code for iOS. There are the targets and purposes:

commonMain

This Kotlin module contains the logic common for Android, Desktop, iOS and web applications, that is, the code you share between platforms.

androidMain

This is a Kotlin module that builds into an Android application.

desktopMain

This module builds into a Desktop application.

iosMain

This is an Xcode project that builds into an iOS application.

wasmJsMain

This module builds into a Web app.

Run your application

On Android

To run your application on an Android emulator:

  1. Ensure you have an Android virtual device available. Otherwise, create one.
  2. In the list of run configurations, select demos.appyx-navigation.android.
  3. Choose your virtual/physical device and click Run.

On iOS

Running on a simulator

To run your application on an iOS simulator in Android Studio, modify the iOS run configuration:

  1. In the list of run configurations, select Edit Configurations:
  2. Navigate to iOS Application | iosApp.
  3. Select the desired .xcworkspace file under XCode project file which can be found in /demos/appyx-navigation/iosApp/iosApp.xcworkspace.
  4. Ensure Xcode project scheme is set to iosApp.
  5. In the Execution target list, select your target device. Click OK.
  6. The iosApp run configuration is now available. Click Run next to your virtual device.

Running on a real device

To run the Compose Multiplatform application on a real iOS device. You'll need the following:

  • The TEAM_ID associated with your Apple ID
  • The iOS device registered in Xcode
Finding your Team ID

In the terminal, run kdoctor --team-ids to find your Team ID. KDoctor will list all Team IDs currently configured on your system.

To run the application, set the TEAM_ID:

  1. In the project, navigate to the iosApp/Configuration/Config.xcconfig file.
  2. Set your TEAM_ID.
  3. Re-open the project in Android Studio. It should show the registered iOS device in the iosApp run configuration.

On Desktop

To run the application as a JVM target on desktop:

  1. In the list of run configurations, select Edit Configurations.
  2. Click Add new configuration and select Gradle.
  3. Set run configuration under Run.
  4. Select the desired target under Gradle project to be executed (for example: appyx:demos:appyx-navigation:desktop).
  5. The desktop configuration for the desired target is now available. Click Run to execute.

On Web

To run the application on web:

  1. In the list of run configurations, select Edit Configurations.
  2. Click Add new configuration and select Gradle.
  3. Decide which target you prefer and choose the appropriate task under run:
    • jsBrowserDevelopmentRun for targeting Kotlin/JS.
    • wasmJsBrowserDevelopmentRun for targeting Kotlin/Wasm.
  4. Select the desired target under Gradle project to be executed (for example: appyx:demos:appyx-navigation:web).
  5. The web configuration for the desired target is now available. Click Run to execute.